Dnd tidal wave. Each creature in that area must make a Dexterity saving throw. Dnd tidal wave

 
<b> Each creature in that area must make a Dexterity saving throw</b>Dnd tidal wave  If it fails the check, it can’t move

You can either replace your background’s equipment package with another or choose to use the starting wealth optional rule for your. I feel that this spell, as well as knock should have a mechanic similar to counterspell to where it can be cast at higher levels. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. Creatures that fail the dex save: the target. You conjure up a wave of water that crashes down on an area within range. Unlike most other spells, the Tsunami 'wall' moves 50ft away from you each round, no questions. You can make the wall up to 30 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. 7 cubed, or a little under 2' cubed is the maximum amount of water you can control. Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area within range. Community. Tsunami is a series of water waves caused by the displacement of large bodies of water. Fog Cloud, Thunderwave. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. An incorporeal creature isn’t affected. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. On a successful save, the creature takes half as much damage and isn't pushed. rekeba • 2 yr. ago • Edited 2 yr. Melee Weapon Attack: +8 to hit, reach 10 ft. Erupting Earth (3d12 and difficult terrain) and Tidal Wave (4d8 and knockdown) both seem like pretty cool spells, but it feels weird that Tidal Wave can only be cast at 3rd level? Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. In other words, if something isn't required to be magical or non-magical, it's. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. Dnd 5e tidal wave. Tidal Wave. Wave was one of a pair of tridents forged by the same master. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. You gain a +3 bonus to attack and damage rolls made with this magic weapon. But it doesn't do any more damage than an upcast magnify gravity, and significantly less than the obvious choice (fireball) -- 18 avg damage vs 28 avg damage. E. Ships from Germany. Fantasy Props. In the past, the name tidal wave was used to describe what is now known as a tsunami. Each creature in the cone must make a Dexterity saving throw. Druid, Wizard. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. Magic Items. Disintegrate. Roll20 Companion App Free Mobile App For Players. Listed on Apr 26, 2023Mermaids are strong, beautiful sirens of the seas, acclimated to the oceans and survival underwater. On a failed save, the creature is pushed 10 feet away from you and its. This area has a maximum dimension of 30 feet long, 10 feet wide, and 10 feet high. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Each creature in that area must make a Dexterity saving throw. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. Its efficiency is around 80%. I ruled, that it had no special effect (aside from instantly killing. The rules. I'd say this is most appropriate. Level: 3; Casting time: 1 Action; Range: 120 feet; Components: V, S, M (a drop of water); Duration: Instantaneous; In the event that a tidal wave drives up onto the shore, it bargains 6d10. This Dice item by d20Adventure has 41 favorites from Etsy shoppers. 5' by 5' is 25 cubic feet. A leviathan is able to remain nearly invisible in water, create massive tidal waves, and destroy entire ships with its slam attack. Properties. In D&D 5e, tridents are a martial melee weapon with the thrown property. A tsunami is more than just a wave of water, but is a wave of energy, which is why it can travel so fast. Hell, I barely remember writing that moon power. Prismari Professor of Perfection. The wall lasts for the duration. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. The moon controls tides so having it control water in some way control water, tidal wave ect. “Up to” meaning it can be less than that size. Cool Items. Vitriolic Sphere. The wave also carries with it some sea life, which the Gm chooses or rolls for on the table below. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. It can move through a space as narrow as 1 inch wide without squeezing. Sleet Storm. Each creature in that area must make a Dexterity saving throw. Eragon3942. Tidal Wave is an excellent choice if you want an interest AOE fire to add to your Wizard ’ s arsenal. 297, takes 20 acid damage if it ends its turn in running water. On a failed save, the creature takes 1d8 bludgeoning damage. Tidal Wave: Flash Flood Warning. The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer. Part Three: Choosing Necrotic Damage for Destructive Wave. Sleet Storm. It can be found on page 22 of the Elemental Evil Player's Companion and page 168 of Xanathar's Guide to Everything . 區域的長度至多為30英尺,寬度至多為10英尺,高度至多為10英尺。. The professor can walk across water and other liquids as if they were solid ground. Each creature in that area must make a Dexterity saving throw. It travels at 50 yards per. Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. Cost. Wall. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. They generally have low amplitude but a high (a few hundred km long) wavelength. In the Mists of Manivarsha. Tidal Wave. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. 5e Other. r/DnD • The reason why you enjoy Baldur's Gate 3 combat is, for the most part, ENCOUNTER DESIGN. As you fire this arrow, you conjure a 10-foot tall, 5-foot wide wall of water that shoots forward to follow the projectile, as though you’re casting Tidal Wave. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. Tidal wave 5e. Hill dwarf will give you some. Due to a higher Base-healing, and a higher spellpower-coefficient, Healing Wave will heal for a lot more. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s horrid wilting, incendiary cloud, sunburst are examples of these spells. Thumbnail by Crazey : Crazey4859 @Crazey Thanks everyone ️ See you in 2. Fog Cloud – 4. That's before getting to the fluff, non-combat things about being able shape and control water and ice. Attack Generals - 2 rounds of combat vs the generals using their characters to attempt to weaken their influence on their forces. And if you roll well, then enjoy the luck and save your spell point for the next roll. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. add to list. Ability Score Increase. For Spike Growth it's any movement "When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Damage. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. A leviathan is able to remain nearly invisible in water, create massive tidal waves, and destroy entire ships with its slam attack. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The language on the Shape Water spell. It moves precisely 50ft and only 50ft. Cleric Level. But imo Tidal Wave is definitely up there with those two. Up to ten berries appear in your hand and are infused with magic for the duration. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. Reflection Chamber – P16. Disciple of the Spirit Wave (3. On a success, a creature takes half as. On top of that, it keeps streaming until the end of my next turn (important). On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Name. Dark Tide. I suppose the distinction here is that Lesser Restoration says 'a disease' rather than 'any disease'. 10 ft tall. Components: V, S, M (a drop of water) Duration: Instantaneous. 3. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. Monsters. ] and then it vanishes. Tidal Wave D&D 5th Edition. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. It has hearing and darkvision out to a range of 120 feet. #Dnd 5e tidal wave how to; These are the five parts to creating your own or customizing your background in 5e. The tsunami starts at any point you select within range of the spell and then moves at a speed of 60 feet in any direction chosen by you. Fear (3rd) I know you want damage. More details on the Scroll of Tidal Wave can be found at Tidal Wave Spell Details Detect Magic Aura. A characteristic of Tidal Wave cubensis is its sillyness :) May produce differnent varieties of the . The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. More importantly, your DM agreed, and its their opinion that matters. For me, the order is like this: Take damage from Life Transference, since that's written first in the spell's description. The material component is a strand of wet hair. You conjure up a wave of water that crashes down on an area within range. The character actions had the following effects: Inspire Troops - Give your troops advantage in the next battle. Weak ass cave spiders are good, no poison though at lvl 1; some sort of stupid worm that lies there with barbs or something; I always enjoy the wandering tentacle (basically a tentacle hanging in the cave attached to a. This wave can destroy ships and harbors in its path. About. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Olaf. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. Tidal Wave - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. Hut of the Dark Tide – P17. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Given that they have 102 hit points to begin with, a Tidal Wave spell. Casting Time: Action. Just put a +1 into whatever you want the monster to be good at. On a failed save, the creature takes 6d10 bludgeoning damage. You conjure up a wave of water that crashes down on an area within range. Its companion, Surge, was a lawful neutral trident dedicated to another deity, an eel-like demigod called Anguileusis . 5e Classes. Trivia [] This was the first Logia to. Each creature in that area must make a. 持續時間: 立即. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. 5e Races 3. E. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Comments. For example, the you might have Gust, Thunderclap, Featherfall, Jump, Thunderwave, Gust of Wind, Levitate, Skywrite, Warding Wind, Sending, Wind Wall, Freedom of Movement, Destructive Wave, and Steel Wind Strike on the Anemo list, and you can pick a cantrip and a first level spell at 1st level, and a spell of 2nd/3rd/4th/5th level or lower at. Range: Long (400 ft. Until the spell ends, dim light fills the cylinder. 56 gallons according to Google. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. Each creature in that area must make a Dexterity saving throw. Most popular aasimar 3D Models. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each target must make an Intelligence saving throw. All Campaign info (maps, characters, session logs) is being stored on a discord server here: D&D playlist to keep up with th. Tidal waves usually move between 10 and 20 miles per hour. Spell Lists. Water elementals deal bludgeoning damage in D&D. Both of these features happen "When you cast a spell" thus, they happen at the same time. When you reach 14th level, your dominion over water is at it's most powerful. If the saving throw is successful, the. Tags Aasimar Cleric. Unless the enemy is in an enclosed space, the created water will have splashed and flowed out of the area before Shape Water could be cast, leaving you with much less to work with. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. There are two possible uses for the spell, granting either immediate or long-term benefits. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. Tidal Wave Town Well - dries up / poisoned Side Effects - people (at risk, refugees, trapped) / resources (at risk, destroyed) Event: Accepting Enrollment - academy / school - adventuring guild, alchemy, bards, healing, mage, royal Adventurers Guild - contest / parade / requesting aid / trials / tryoutsAlthough both are sea waves, a tsunami and a tidal wave are two different and unrelated phenomena. You conjure up a wave of water that crashes down on an area within range. Go to DnD r/DnD • by. The area can be up to 10 metres long, up to 4 metres wide, and up to 4 metres tall. Each creature in that area must make a Dexterity saving throw. ago. Tidal Wave. If you do so, the resistances end, and you have the immunity until the end of. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. Just put a +1 into whatever you want the monster to be good at. Pulse Wave. It can be cast immediately and can be cast up to a range of 60ft. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Available Skins. A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. Daniel Danielson. Human - Berserker Barbarian Feat: Mobile. While swallowed, the creature is blinded. Each creature in the elemental's space must make a DC 15 Strength saving throw. Tidal Surge. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. We’ll touch on why in the next section. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. if they are dragged into sunlight or. So Tidal Wave does count as running water. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. I'd say this is most appropriate. On a success, a creature takes half as much damage. Moving to a place where you don’t have a clear path to the sky ends the spell early. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. Control water, decanter of endless water, cleric class for healing powers and command, hold person and later geas for blood bending, and different spirirtual spells because of your bending's links to the spirit world and exorcism, robes that are shades of blue and white. Based on what I've read, vampires can be killed in the following ways: They are instantly destroyed when dropped to 0 hp while in running water or sunlight (Can't auto-transform to mist form). By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The Hungry – P14. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. Protection from Evil and Good – 4. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. Tags Free Aasimar Sorcerer/Herbalist・3D printing temp. If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water. You alter time around up to six creatures of your choice in a 40-foot cube within range. The area can be up to 30 feet long, up to 10 feet wide, and up to. #1. DESCRIPTION. ago. You’ve conjure up a wave of water spell which crashes down on an area within a specific range. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of. 5. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. Ice Storm. As for spells, ice-based ones could fit too. Bite. Bludgeoning. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. Source: Player's Handbook. No. ago. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. Tide, the waveblade. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This can be realised when considering the propagation properties of the tidal wave. 5e Creatures 3. It can also speak with aquatic animals as if using a speak with animals. This spell brings up a huge wave of water from a sea or other large body of water. Definitely changes a lot about the battlefield, and since a lot of enemies in DnD are just running bags of meat, it’s really good in the right situation. /level; see text. #1. EFFECT. 10 ft tall. Destructive Wave is a 5th level damage dealing spell. You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in this area must be subject to agile exemption verification. On a successful save, a creature takes. You can choose from any of the following effects when you cast this spell. When the wall appears, each creature within its area must make a Strength saving throw. Shape water affects water within a five foot cube. The area of affect is pretty large too Reply reply the_real_jesus386 • It has a bit less range than fireball, but it looks more versatile and less likely to one-shot your squishier allies lol. If you cast this spell using 1 action, choose a point within range. While they still create. A wall of water springs into existence at a point you choose within range. And watery ones, Tidal wave, Watery Sphere. An Intelligence score of 16 is a +3 bonus. At Higher Levels. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Each creature in that area must make a Dexterity saving throw. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Tidal wave 🌊 4D8 damage & they have to do a save or become knocked prone. if the spell effect itself has a written damage component (tidal wave 4d8) then its magical damage, if it is an indirect damage (like using shatter to destroy a pillar then the roof caving in) its not magical damage anymore. keep in mind that magic is literal, it doesnt follow physic laws, only what's written in the magic description counts. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. But there is a saving grace in Wave from the DMG as it is likely the most powerful weapon in all of official D&D 5E. You’ll think of a water wave that falls in an area within range. Tidal Wave You conjure up a wave of water that crashes down on an area within range. 3rd-level conjuration. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. We discussed the "direction" of Tidal Wave. Slow. And if they are short descriptions then the spells Thorn Whip and Ice Knife just happen to craft weapons out of non-standard material and mystically manipulate them. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. Just because I like numbers and stuff: Base Heal is 4802Damage/Effect. Characters Any Concept / Any System. Watery Sphere. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. While submerged, the leviathan magically creates a wall of water centered on itself. The tidal wave is 75 feet high (regardless of the caster's level), and 100 feet long per level of the caster. > "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving. You create a massive wave of water that then moves in a straight line across water or land-you select the direction the wave travels (which must be perpendicular. Use spell - Cast firestorm, tidal wave, etc to lower the enemy army stats. The caster can start the wave traveling in any direction, but it cannot be turned once started. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Missing Patrol. Thunderclap is a more aggressive cantrip for Bards that prefer to get stuck into combat. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. Components: V, S, M (a strand of wet hair) Duration: Instantaneous. Example Scenario for Using Destructive Wave in D&D 5e. Castin Tidal Wave at Higher Levels . If it fails, the target is either blinded or deafened (your choice) for the duration. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. long as in, left to right? it's 30 feet from base of wave to end point of where it crashes down, if I'm reading it right #WOTCstaff — (((Mike Mearls))) (@mikemearls) August 18, 2016 @ZaikyuSo, on a grid, the tidal wave would hit all. The M2 tidal constituent, the amplitude indicated by color. I'm not worried if the weapons features overlap with the racial features of a. Also most of these spells last a long time. Each creature in that area must make a Dexterity. So for making Healing Surge effective, you'd need a really urgent emergency-situation, or no tidal wave-stacks active. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. October 25, 1990), known professionally as Doctur Dot (or WowGr8), is an American rapper, making up ½ of the hip-hop duo EARTHGANG. The image of a paladin striking the ground and sending out a wave of divine energy is one of my favorites. If you're using the Xanathar's Guide rules for falling, and the creatures don't have a magical flying speed or the ability to hover, the immediate fall can deal up to 12d6 extra damage. A thin green ray springs from your pointing finger to a target that you can see within range. This spell channels vitality into plants within a specific area. Relevant Page Number. The Leviathan can create a wall of water 50 feet thick and at a massive scale of 250 long and 250 feet wide at its max. We would like to show you a description here but the site won’t allow us. Whichever form you choose, each light sheds dim light in a 10-foot radius. A wall of water springs into existence at a point you choose within range. You attempt to beguile a creature that you can see within range. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Dominate Monster. 在區域內的每個生物均必須. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. Hi, Last night my party encountered a couple of dragons. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. We would like to show you a description here but the site won’t allow us. A wall of water springs into existence at a point you choose within range. Spell Resistance: No. On a failed save, the target takes 10d6 + 40 force. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Don't give your players a swiss army knife if everything is a nail. Its range is the same as the Spear, and it can target enemies up to 20 feet away without disadvantage and with an additional. Available Skins. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Someone else also pointed out you should have a range of self, but don't forget to update the description of the spell. Creatures that have an Intelligence score of 2 or lower are unaffected. When you cast this spell, you create a huge wave of water that slams into one or more targets within range. The area can be up to 30 feet long, up to 10 feet. Magic is an integral feature of Dungeons & Dragons, available to heroic adventurers and monsters alike. You could possibly also say that it does cold damage from the chill of the ocean. If two or more things happen at the same time on a character or monster's. Control.